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This ability allows the Kngiht of Thorne to mentally monitor their relative position and general condition of their charge. The Knight of Thorne has the ability to choose who they bond with but they must bond with someone before they can advance in levels. These rounds need not be consecutive.īonded Soul (Su): Thorne drives the Knight of Thorne to bond with an arcane spellcaster. They may use this ability for a number or rounds equal to their class level per day. They are Thorne's chosen and any who wrong them wrong Thorne.ĭetect Magic, Bonded Soul, Exotic Weapon Proficiency: Bastard Swordĭetect Magic (Sp): At will, the Knight of Thorne can detect magical auras as per the spell Detect Magic. Most need not fear these warriors but any who wrong them or their charges quickly feel the their wrath. On the battlefield few can match their prowess and ability but they are humble in their power. Gifted by Thorne these fearless warriors defend their Charges and seek to fully bring back true arcanna. Weapon and Armor Proficiency: Knights of Thorne are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with all shields. Starting Wealth: 5d6 × 10 gp (average 175 gp)
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Skill Points per Level: 2 + Int modifier.
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Class Skills: The Knight of Thorne's class skills (and the key ability for each skill) are: Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcanna) (Int), Knowledge (Religion) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (str).
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